2010年3月15日星期一

Streamlining Texture Mapping in a 3D World

Textur ar an essenti part of ani scene,So the golden rule should be displai onli what you need. Let' face it. especi high-resolut models. As of your 3D Program, you have been abl to displai those textur in your view ports. Thi invalu featur make place Inflatable Pig decal and the like on object extrem easy. As an animator, it becom a critic compon of the scene design process.

The benefit of be abl to displai map in a view port far outweigh the downsides, but thei do exist. When work with high-detail scenes, you will find that it is not difficult to push the limit of your comput or video card by displai mani textur in the view ports.

In your 3D Program, some featur ar design to help you out in the textur displai department. Displai Map By click the Materi Editor Displai Map button, you can displai the most common map types, such as Bitmap, in view ports. If you ar us Heidi through the standard Softwar Z-Buffer option, you will us the computer' memori to displai textures.

Although thi of your comput or video card by displai mani textur in the view port is a great thing if you have a good amount of RAM, it also mean that it ha less RAM for other your 3D Program operations.

If you ar us some type of hardwar acceler in the view ports, the hardwar usual ha some sort of textur memori on board. Thi form of textur memori is often much quicker than the computer' gener RAM, but it is limited.

In high-detail Tropical Theme Jungle Bouncer scenes, it is not uncommon to reach your card upper limit of textur memory. When you do reach that limit, the card now take on the process of both load and clear it memori in order to displai the textures. Thi swap process is analog to your comput us it hard drive to swap RAM data. It also result in similar but not equal perform degradation.

the onli real reason you need to displai textur in the view port is for placement on a 3D mesh. After that, you ar usual done. If you ar done, turn off the Displai Map option in the Materi editor. Thi speed up perform all around.

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